Bridge pieces of a relaxing low-poly 3D world to uncover a short narrative.
A World, In Pieces is a follow-up, similar in style and gameplay, to my first game, a college project entitled A World, At Peace. As the open-ended nature of most of the story allows, A World, In Pieces can be enjoyed on its own by anyone, though of course there is some extra value to be gained from playing both games in any order!
Purely gameplay-speaking, in A World, In Pieces, several floating islands are disconnected from each other. In order to traverse them, you'll need to seek out a special collectible energy. Encapsulating the entire experience is a short story placing meaning behind these events.
This project features:
- Roughly one hour runtime to complete 100%
- About 20 pieces of original story dialogue, including an secret unlockable story thread
- Original models, textures, effects, music, and more
- Three quality optimization settings (low, medium, high) so a wider range of players can play comfortably (I know Unreal can be a taxing engine sometimes :P)
A World, In Pieces was developed over a period of 30 days, utilizing a variety of programs including Unreal Engine 4, Blender, Clip Studio Paint, and Adobe After Effects.
I hope you'll consider buying this product and playing along in my latest endeavor inside of Unreal Engine! I've learned a lot during this little summer project, and I'm excited to see what players think of the experience crafted.
A World, In Pieces
Game, Character, and Level Design
3D Modeling, Story, Music & Sound, and Ending Animation
Joshua Weinberg — YouTube • Twitter • Insta
A Very Special Thanks To
Family & Friends
NJIT Digital Design Class of 2019
and of course itch.io, for allowing me a platform to distribute this.
Version 1.05 - Fixed stability and reliability of Media Player framework.
Version 1.00 - Original release.
Game powered by Unreal Engine 4.
Lemon/Milk font by Ariq Sya. Kingthings Clarity font by Kevin King. Matiz font by Beycan Çetin.
Character animation powered by Adobe Mixamo.